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Hey, um, guys? Little help?

There’s a bunch of mean lookin’ creatures heading towards me, any chance you could have me run away?

As you’re reading this, you might be at your desk at work. You might be on the bus or train home. You might even be playing a game right now.

Wherever you are, spare a thought to those loveable heroes you’ve left behind.

That’s right, don’t try and pretend you haven’t done it. Abandoned. Deserted. Left to fend for themselves in their respective universe. Picture this…

You’re playing Resident Evil 4. Maybe the door bell rings, it’s the pizza delivery guy. Suddenly, your desire to hack-and-slash your way through a wave of mindless, infected villagers is overpowered by your own need to feast.

Understandable. But whilst you’re devouring your large double pepperoni, didn’t you forget about someone?

(Insert awkward silence here.)

You did… golfclap to you. Just incase you were wondering, his name was Leon, and he’s now on fire.

Starting to sound familiar? I thought so. That feeling, in the pit of your stomach right now, that’s guilt my friend. Now, I don’t want you getting smart with me here, I can hear you what you’re saying.

‘Yeah, but, I paused the game first… duh.’

Even if you did, it doesn’t leave our floppy-haired protagonist in a much better situation. I mean, who want’s to be stuck in suspended reality with a bunch of blood-crazed maniacs and a certain brown paper-bag wearing chainsaw enthusiast?

Leon: ‘So, hey. I like your suspenders, where’d you get them from?’

Crazed Villager 1: ‘Oh these old things? I got them from this farmer I ate last week.’

Leon: *gulp*

Don’t worry though, I’m not here to judge you (too harshly). We’ve all been there, even myself. I’ve felt the cold hand of shame, bearing its weight down on my shoulder. Granted, I was a kid. Young and naive, with the attention span of a baby murloc.

Anyone who owned a Nintendo 64 will be more than familiar with Zelda: Ocarina of Time.

It all happened in the Water Temple.

For those who don’t remember, you had to press a number of switches that raised and lowered the water level within the temple, in order to navigate your way through. Of course, it was a lot more complex than it sounds.

Somehow, I managed to mess this process up so badly, I reached a dead-end in the game. The water level within the temple was too high for me to activate the next switch. No matter how much I tried, that damn switch wouldn’t activate and I’d just float there, helplessly. With no way of progressing, and no way to reset the temple, I was well and truly stuck.

A sensible gamer would regularly save their progress, especially, before an event such as the Water Temple.

Frustratingly, I did not.

So, that was it. I threw in the towel and gave up. All of that progress, all of that time spent playing as Link, wasted. On a scale of 1 – 10 on the Angry YouTube Gamer Kid scale, I’d say it was around a 6.

To this day, that save file remains untouched. And Link? Well, he’s been drowning for about 14 years now. Granted, I did eventually pluck up the courage to return to Ocarina of Time and complete it. And, I admit, I may have choreographed a merry jig like dance as I skipped out of the Water Temple victorious.

Man, it feels good to get that off my chest.

So, next time you’re gaming, spare a thought for when you’re not. If there’s a game you’ve not quite finished yet, go do it. Not only do you owe it to yourself, but to the unsung hero, waiting on your command.

Greg Lockley.


OnLive: What you need to know

Is the latest on-demand gaming service set to revolutionise the way we play?  

Almost a year after its release in the USA, OnLive has finally landed in the UK. Hooray!

Whist Microsoft, Sony and Nintendo grapple over console supremacy with the festive season nearly upon us, OnLive has made a huge splash, and an even bigger impression on gamers.

The small yet mighty console stole the show at last week’s Eurogamer Expo, boasting a release to rival any other.

But that’s enough hype for now, let’s take a look at what OnLive actually is.

OnLive is cloud gaming. An on-demand gaming service that allows users to play the latest games on either their TV, PC, Mac or iPad and Android devices. It delivers games instantly and entirely through an internet connection, which are hosted by state-of-the-art servers – meaning the games are too.

The service also grants users the ability to tune in to other gamers as they play, allowing them to spectate the action for themselves. It comes complete with voice chat so gamers can connect as they play and provides the ability to save, upload and share replays.

Sounds pretty good right? It gets better.

Its promotion was backed by an equally impressive and impossible to turn down offering – allowing the interested masses to test out the service first.

Boasting over 100 games ready to play at launch, its superiority over other platform launch’s is clear. Complete with an offer to purchase your first game for a mere £1, even more gamers began wetting their lips.

I mean, who can honestly say they wouldn’t pay £1 for Deus Ex: Human Revolution? Right? Exactly.

And for those few individuals doubting the system, labelling it all as just on-release gimmicks, designed to pull people in, only to be disappointed and ripped off when the system is in full swing? Well, enter the play-pack. OnLive’s optional monthly service, which costs just £6.99 per month. A service which grants you access to the play-pack bundle of over 100 games, ranging from previous blockbusters such as Batman: Arkham Asylum and Borderlands to award winning classics such as Bioshock and the original Deus Ex.

Of course, lets not get carried away. OnLive isn’t about to dominate the gaming industry, rendering traditional consoles and PC gaming obsolete. But that’s not to say it isn’t going to try.

Like many small creatures, creeping their way into the big pond for the first time, OnLive knows its audience. It knows its prominent features and it knows its limitations.

Let’s set the record straight.

It isn’t a next-gen console set to blow away the competition with its full HD graphics, although it manages a modest 720p.

It wont be the centre of your home entertainment system, playing the latest Blu-ray titles and streaming your latest TV shows.

It will, however, offer simplistic, convenient, portable gaming to those who want or need it.

OnLive aims to serve an audience that is arguably unfulfilled in today’s gaming market. It is a low-cost-on-demand games service designed for the casual gamer. Its level of convenience is matched only by its simplicity, something un-rivaled by other on-demand services.

It banishes the various evils of gaming we’ve all come to endure such as lengthy installs and downloads, DLC, patches and system updates, all you have to do is play the game.

This probably sounds all well and good, and it is, but what may be the system’s biggest downfall is its audience overestimating it.

OnLive won’t replace your console or high-end gaming PC, the two simply cannot be compared. OnLive is a different breed, one that currently, should be considered as a compliment to traditional gaming, rather than a replacement.

The message we are being constantly fed, is that cloud gaming is the future. That it is more cost-effective than console gaming, eliminating the need for high-performance hardware.

OnLive is an achievement that has to be appreciated. The ability to stream a fully interactive 720p feed to gamers is astounding. Much like Steam did previously, OnLive opens up an entirely new avenue of options for developers to publish their games and generate revenue.

However, and without trying to burst its bubble, OnLive does come with its problems.

As impressed as I was whilst playing on the service for the first time, gingerly rendering The Joker’s hired goons unconscious as Batman in Arkham Asylum, I can’t help but maintain the sense that the service has come before its time.

Another good idea that has been released prematurely, and whilst the groundwork (impressive as it is) has been laid, the technology and infrastructure surrounding it needs to catch up for it to reach its potential.

As a cloud service, OnLive is heavily dependant on a high-quality internet connection, with the service itself stating that it recommends a minimum of 5MB for optimal performance.

Now, I’ll be the first to admit that my internet connection is far from the best, and below the recommendations made by OnLive. However, upon testing the service on a number of different connections, I was continuously greeted by the familiar pixelated performance. Temperamental is a key word I’d use here. Most of the time, my game experience was flawless. Other times, I would be saving the day as a very blurry caped crusader, often mistaking walls for people.

Let me tell you, as genuinely unnerving as some of Arkham Asylum’s elements are – notably the Jokers face – they are only amplified by blurriness. Other times, the service simply couldn’t connect, or would crash mid-game, leaving me to sit there whilst my controller vibrated its way out of the room, letting me know each time a rather large man reworked my face with a lead pipe.

I can’t even begin to imagine what the multiplayer gameplay in games such as Battlefield 3 or Modern Warfare 3 would be like (shudder.) As I write this, I can hear the collective groans of horrified gamers everywhere, simply considering the possibility.

To sum it all up, OnLive achieves what it aims to do. It is a low-tech alternative to console and PC gaming for those who consider themselves casual gamers, or those who wish to play games on the move. It is also a saving grace for gamers who lack the necessary hardware to power the latest games.

Whilst certain games work well on the system – particularly single-player modes and campaigns – as the service stands right now, I simply can’t see multiplayer gaming as a viable option, which will ultimately hurt its value. Again, it is important not to overestimate OnLive for more than what it is, at least for now. As a solution to playing the latest titles and their single player modes, with slightly reduced performance and presentation, it is near perfect. However, for those of us who are more concerned with multiplayer modes and crisp, top-quality gameplay, don’t expect to be too satisfied with what the service has to offer, stick with your consoles and PC’s.

OnLive – and other services like it – will one day be a huge part of the gaming market, with cloud gaming possibly retiring the concept of console gaming. But for now, it’s much better suited to meeting the needs of its smaller audience.

Greg Lockley.


Pokémon: ‘Massive shock announcement’ next week

Pokémon director Junichi Masuda set to appear on Japanese television to make the announcement

Game Freak – the firm behind the Pokémon series – is set to make a ‘massive shock announcement’ on Japanese television next week.

The report comes from the official summary for next week’s episode of Japanese Pokémon show, Pokémon Smash.

The TV network behind the show, TV Tokyo, says in it’s list of highlights for the following week’s show that Game Freaks’s Pokémon director Junchi Masuda will be appearing on the show to reveal the ‘shock announcement’.

No other details have been revealed surrounding the announcement, however, the episode airs on September 18 – this Sunday – so there’s not long to wait.

Many are speculating the announcement will introduce a new Pokémon game – a new series based on the 3DS – however this is highly unlikely.

Nintendo are set to hold a 3DS conference on September 13 and whilst some of the scheduled announcements are already well known – such as the 3DS’s second circle pad – it will be interesting to see if there is anything Pokémon related unveiled.


Greg Lockley

New 3DS product and Monster Hunter 3DS leaked?

Famitsu unveil first-party peripheral along with ‘Monster Hunter 3G’

Following rumours that began circulating last month, it has been confirmed that Nintendo is set to introduce a second circle pad to the 3DS.

The addition will not be introduced via a new 3DS model, but rather as a attachable peripheral.

It was revealed yesterday that Nintendo would be hosting a “3DS new product announcement conference” on September 13 ahead of the Tokyo Game Show.

It would appear that this conference will host the official announcement of the first-party peripheral.

A Nintendo UK spokesperson has reportedly confirmed the announcement to Edge magazine, stating: “We can confirm that Nintendo does plan to release the attachment but that any further announcements on the attachment will be made at some later time by Nintendo.”

The peripheral itself, dubbed “Kakuchou Slide Pad” or “Expansion Slide Pad”, is similar in size to a 3DS charging cradle and will incorporate shoulder buttons for the device, in addition to the second circle pad.

Judging by a scan of the Famitsu article, it appears the peripheral will considerably increase the size of the 3DS, adding around an inch to the rear for shoulder buttons and extending each side of the device, with the second circle pad sitting to the right of the face buttons.

Famitsu are set to reveal the first-party peripheral in their upcoming issue, which will be joined by a first look at Monster Hunter 3G, also for the 3DS.

It will be the latest game in the Monster Hunter series and will be the first time the game has featured on a handheld device other than the PSP.

Many already had suspicions for the announcement after Capcom CEO Haruhiro Tsujimoto hinted back in January that the franchise’s next release could be on the 3DS.

Andriasang have reported the game is tipped for release at the end of the year.

[Source: Andriasang]

Greg Lockley

Japanese 3DS sales double

Sales of the 3DS in Japan rose to 384,000 units in August, 2.6 times the system’s July sales.

The figures released by Enterbrain (via Andriasang) slate August as the second-best selling month on record for the 3DS, with the console having sold 430,000 units in March following its February launch.

The 3DS has held the top spot in Japan’s weekly hardware sales chart following its price reduction on August 11.

Nintendo is scheduled to host a “3DS new product announcement conference” on September 13 ahead of the Tokyo Game Show.

[Source: Andriasang]

Greg Lockley